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OUTER WILDS (2018-2019)
Outer wilds is a quiet and somber game, and the characters are meant to be rather gentle. I focused on smooth motion and subtle actions.
Animations / Maya.
The Wastes is one of my earliest projects. A Half-Life 1 mod originally from 2001. Some people rediscovered the game around 2017 and contacted the original team to gather the original assets and use the content to release a standalone game. I couldn't resist and added some new content to the game in the way of new animations and models and textures in the old style. These are some new anims that were fun and quick to do on low res rigs.
Animation / Maya. 2017-2019
Leaderboard Productions 2019 : Interactive Instruction
These animations were made for educating people on how to operate certain types of machinery in dangerous environments. I did a lot of these, and while they're fairly dry, I found satisfaction interacting with props.
Animation : 3Ds Max
DEPTH 2015-2017 -
Anim/Maya
In DEPTH I worked directly with the programmers to design all of the animations and how they function in game. Divers had 8 directions of swimming animations that blended together, and sharks were a mix of dynamic bones and blended animations. I animated maybe 50% of the content and led a small team on the rest. I also animated most of the non-DLC weapon animations.
REDEMPTION OF CHICKEN - 2017 made for a gamejam in about a day
anim/modeling : Maya
BIRDHEAD CONCEPTS - 2017 prototype anims and concepts
anim/modeling : Maya
Laser Lasso Batallion : prototype concepts
animation : Maya
SUPERFIGHT : (2016) was a pretty fun and quick project animating simple cards, murdering one another. I created these with various VFX in mind (flame\lightning\psychic powers\general savagery)
Animation: maya
FORGE (2012-2013)