List of Changes Made to the Holmes Basic Rulebook
Including text, artwork and formatting, as well as some uncorrected errors and other trivia
INTRODUCTION
This list attempts to document all of the differences between the first and final editions of the blue cover Holmes Basic Set rulebook. The Acaeum Basic Set entry only considers printings of the boxed set, not the rulebook. However, the same edition of the rulebook can be found in different printings of the box set. Therefore, extrapolating from the Acaeum entry and further evidence posted in this thread there are ten known printings of the rulebook:
1st edition, 1st print: code F116-R, Lizard Logo
1st edition, 2nd print: code 2001, Lizard Logo, January 1978
1st edition, 3rd print: code 2001, Lizard Logo, May 1978
2nd edition, 1st print: code 2001, Wizard Logo, November 1978, back cover B1 price $4.49
2nd edition, 2nd print: code 2001, Wizard Logo, November 1978, back cover B1 price $5.49
2nd edition, 3rd print: code 2001, Wizard Logo, November 1978, no prices on back cover (See here for pictures of this print)
3rd edition, 1st print: code 2001, Wizard Logo, December 1979, no ISBN on page 1
3rd edition, 2nd print: code 2001, Wizard Logo, December 1979, ISBN on page 1, "USING THE DICE OR CHITS" on page 46
3rd edition, 3rd print: code 2001, Wizard Logo, December 1979, ISBN on page 1, "USING THE DICE" on page 46
Silver Anniversary reprint, 1999 (not considered a later version because it reprints the 2nd edition)
This list compares the 1st and 9th print according to this list. However, it was written up referring to the 9th print as the "3rd edition" or "3rd". Therefore, "1st" or "1st print" used below refers to the 1st print, F116-R code rulebook and "3rd" or "3rd edition" refers to the 9th print, 2001 code rulebook.
The list is accompanied by 5 Appendices listing references to Monsters not described in the Monster List, references to weapons not described in the rules, references to magic items not described in the rules, references to higher level play, and specific mentions of the AD&D rules.
In 1981, Holmes wrote, “I went through the original three rule books and the first two supplements, Blackmoor and Greyhawk, of which Greyhawk is the greatest help. Trying to use the original words of the two game creators as much as possible, I edited a slim (48 page) handbook for beginners in role playing, published by TSR in 1977” (pg 68, Fantasy Role-Playing Games, 1981).
LIST OF CHANGES
Page numbers are listed 1st print / 3rd edition (e.g., pg 34/35). The pagination for the two prints is the same until the MONSTER LIST (pg 22/22), where formatting changes eventually lead to the 3rd edition being 1 page ahead.
The 1st print uses "hobbit" throughout; in the 3rd edition “halfling” replaces “hobbit” (except on page 17 as noted below).
FRONT COVER
1st: Code F-116-R; Title is DUNGEONS & DRAGONS* with subscript reading "*T.M. Reg. app. for."; Lizard Logo
3rd: Code 2001; Title is DUNGEONS & DRAGONS®; Wizard Logo
TITLE PAGE (pg 1/1); each has logos as on cover, but with TSR Address (POB 756)
1st: “©1974, 1977 TACTICAL STUDIES RULES”; No ISBN number
3rd: “Distributed to the book trade in the United States by Random House, Inc. and in Canada by Random House of Canada, LTD. ©1974, 1977, 1978 TACTICAL STUDIES RULES, 3rd EDITION, DECEMBER 1979”; ISBN 0-935696-03-2
PREFACE (pg 2/2)
No changes to the wording of the text, but the 3rd edition uses a smaller font.
TABLE OF CONTENTS (pg 4/4)
1st: 57 entries. LANGUAGES listed as page 8, though actually on page 9.
3rd: 58 entries. LANGUAGES correctly listed as page 9. New entry for ENCUMBRANCE, page 9. The page numbers of the last 9 entries (starting with “TREASURE”) are each one number higher than 1st print.
1st: "TRAPS, CLOSED DOORS, HIDDEN DOORS, SURPRISES, WANDERING MONSTERS"
3rd: "TRAPS, DOORS, SECRET DOORS, SURPRISE, WANDERING MONSTERS"
(Thanks to paleologos for spotting this change)
INTRODUCTION (pg 5/5)
1st: “rolling special polyhedral 20-sided dice which come with this game.”
3rd: “rolling special polyhedral dice included with the game.”
TABLE OF BONUS AND PENALTIES DUE TO ABILITIES (pg 6/6)
3rd: An extra line of space between each section (Prime Req, Constitution and Dexterity), which pushes two lines of text at the bottom of the page to the top of the next column, filling in for the deletion in the Dwarves section.
DWARVES (pg 6/6)
1st: “They are the only ones who can wield the +3 Magic War Hammer (described later).”
3rd: Entire sentence deleted.
Notes: Neither print describes the +3 Hammer; the Weapons list has a War Hammer +1 (pg 35) and the text mentions a War Hammer +2 (pg 36). OD&D Volume II, Monsters and Treasure: “The Hammer +3 has double range (6") only if being used by a Dwarf, and the same is true regarding its automatic return. Any other user of a +3 Hammer will throw it as if it were a +1 or +2 weapon as far as range is concerned, and it will not fly back to them. When used by a Dwarf it does two dice of damage, and when striking a Giant gains a damage bonus of +3 (5-15 damage points when a hit is scored). Otherwise it gains no damage bonus when striking, for it already does from 2-12 points of damage” (pg 31).
NON-PLAYER CHARACTERS (pg 8/8)
1st: “Only the lowest level of character types can be hired…”
3rd: “Generally, only the lowest level of character types can be hired…”
CHARACTER ALIGNMENT (pg 8/8)
1st: original alignment diagram: